New Enemies and Locked Doors v.0.4.5
The Eternal Guest » Devlog
During this last week, I mainly worked on implementing many more enemies you can fight in the game. I also worked on some polishing features and implemented some more melee animations. Going forward, I plan to double the number of rooms available on the first floor to better take advantage of the new room system and implement the new modifier system.
Completed:
- AI for the coffin mimic
- AI for the lawyer
- AI for the flying candy
- AI for the normal bat and soon to be blood bat
- Visual indicator when doors are locked
- Lance melee animations
Still needs work:
- Halberd melee animations
- Double the rooms available for the first floor
- Implement modifier system for rooms
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- v.0.5.6 Polishing Update49 days ago
- Tutorial Floor Work v0.5.450 days ago
- More Artwork50 days ago
- New Floors (v0.5.3)51 days ago
- Floor 2 Boss Work Starting v.0.5.264 days ago
- Floor 1 Revamp and other things v.0.5.165 days ago
- Quest System Complete v0.4.671 days ago
- Varren Dialogue Portraits71 days ago
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