New Enemies and Locked Doors v.0.4.5


During this last week, I mainly worked on implementing many more enemies you can fight in the game. I also worked on some polishing features and implemented some more melee animations. Going forward, I plan to double the number of rooms available on the first floor to better take advantage of the new room system and implement the new modifier system.

Completed:

  • AI for the coffin mimic
  • AI for the lawyer
  • AI for the flying candy
  • AI for the normal bat and soon to be blood bat
  • Visual indicator when doors are locked
  • Lance melee animations

Still needs work:

  • Halberd melee animations
  • Double the rooms available for the first floor
  • Implement modifier system for rooms

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