Saving and Loading Progress v.0.3.2
The Eternal Guest » Devlog
Right now I've been working on implementing saving/loading into the game. The first steps have been to serialize the data needed to JSON and deserialize it every time a save is loaded. The main obstacle is saving more complicated components, namely, the inventory. The end goal is to allow the player to access a standard RPG save/load menu from the elevator room
Completed:
- Framework for saving and loading
- Serialization for the player's emotional energy and game progress,
- Applying the loaded data to the player
Incomplete:
- JSON serialization for the inventory
- Incorporating the logic into the elevator room itself
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
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- Updated Inventory UI v.0.3.811 days ago
- Room Lockout and Tracking v0.3.713 days ago
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