Saving and Loading Progress v.0.3.2
The Eternal Guest » Devlog
Right now I've been working on implementing saving/loading into the game. The first steps have been to serialize the data needed to JSON and deserialize it every time a save is loaded. The main obstacle is saving more complicated components, namely, the inventory. The end goal is to allow the player to access a standard RPG save/load menu from the elevator room
Completed:
- Framework for saving and loading
- Serialization for the player's emotional energy and game progress,
- Applying the loaded data to the player
Incomplete:
- JSON serialization for the inventory
- Incorporating the logic into the elevator room itself
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- v.0.5.6 Polishing Update49 days ago
- Tutorial Floor Work v0.5.450 days ago
- More Artwork50 days ago
- New Floors (v0.5.3)51 days ago
- Floor 2 Boss Work Starting v.0.5.264 days ago
- Floor 1 Revamp and other things v.0.5.165 days ago
- Quest System Complete v0.4.671 days ago
- Varren Dialogue Portraits71 days ago
- New Enemies and Locked Doors v.0.4.571 days ago
Leave a comment
Log in with itch.io to leave a comment.