Combat Tweaks and Other Things v.0.3.4
The Eternal Guest » Devlog
This week, I was working on making tweaks to the combat system, trying to make it more engaging and satisfying to play. I also finished up the functionality of the mind room, adding all of the functionality mentioned in the last post and a bunch of other small things. Combat will now be based on a 3-hit combo system.
Completed:
- 3-hit combo system framework
- Functionality to have the last hit in combo have special features
- Dissolve effect for enemy deaths
- Custom physics for dropped items
- Ability unlocking and upgrading
- Updated UI (Started)
Still needs work:
- More polish to the combat (various particle effects, etc.)
- Finish updating UI
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The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
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- Quest System In Progress v0.4.33 days ago
- Backend Work v0.4.23 days ago
- Updated Boss AI, Flinch Animations, and more v.0.4.14 days ago
- Coffins and Bats and more Bats, Oh my!10 days ago
- Additional Dialogue Features + Bug Fixes (V0.3.9)10 days ago
- Dialogue and Sound System Rework11 days ago
- Updated Inventory UI v.0.3.811 days ago
- Room Lockout and Tracking v0.3.713 days ago
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