Room Lockout and Tracking v0.3.7
The Eternal Guest » Devlog
Just a quick little update for this week. I have been working on some small improvements to the room traversal system.
- Players now must clear each room before moving on to the next
- The game now stores data for which room the player is currently in
Next on my agenda is to add some randomization to the store, making it different each time you come back. The challenge with this will be figuring out how to implement it without it being abused by players. The main component here is figuring out a good time to change the store's inventory.
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- Is it cheating if you copy yourself?3 days ago
- Quest System In Progress v0.4.33 days ago
- Backend Work v0.4.23 days ago
- Updated Boss AI, Flinch Animations, and more v.0.4.14 days ago
- Coffins and Bats and more Bats, Oh my!10 days ago
- Additional Dialogue Features + Bug Fixes (V0.3.9)10 days ago
- Dialogue and Sound System Rework11 days ago
- Updated Inventory UI v.0.3.811 days ago
Leave a comment
Log in with itch.io to leave a comment.