Room Lockout and Tracking v0.3.7


Just a quick little update for this week. I have been working on some small improvements to the room traversal system.

  • Players now must clear each room before moving on to the next
  • The game now stores data for which room the player is currently in

Next on my agenda is to add some randomization to the store, making it different each time you come back. The challenge with this will be figuring out how to implement it without it being abused by players. The main component here is figuring out a good time to change the store's inventory.

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