Room Lockout and Tracking v0.3.7
The Eternal Guest » Devlog
Just a quick little update for this week. I have been working on some small improvements to the room traversal system.
- Players now must clear each room before moving on to the next
- The game now stores data for which room the player is currently in
Next on my agenda is to add some randomization to the store, making it different each time you come back. The challenge with this will be figuring out how to implement it without it being abused by players. The main component here is figuring out a good time to change the store's inventory.
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The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- v.0.5.6 Polishing Update87 days ago
- Tutorial Floor Work v0.5.488 days ago
- More Artwork88 days ago
- New Floors (v0.5.3)89 days ago
- Floor 2 Boss Work Starting v.0.5.2Oct 09, 2024
- Floor 1 Revamp and other things v.0.5.1Oct 08, 2024
- Quest System Complete v0.4.6Oct 02, 2024
- Varren Dialogue PortraitsOct 01, 2024
- New Enemies and Locked Doors v.0.4.5Oct 01, 2024
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