Updated Boss AI, Flinch Animations, and more v.0.4.1


For the last week, I spent my time further working on different parts of the combat system with the main contribution being revamped floor 1 boss AI. I also implemented a new enemy type that will be found on floor 2, the werewolf. He will move towards the player and do a deadly pounce attack, but that is also when he is most vulnerable.

Completed:

  • Revamped boss AI
  • Completed Werewolf enemy
  • Flinch animations for enemies

Still needs work:

  • Rest of floor 2 enemies
  • Universal enemies
  • Rest of melee animations

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