Backend Work v0.4.2
The Eternal Guest » Devlog
This past week I've been doing more work on our game's backend. Most of the changes implemented will help make the game a little more interesting to play, and offer a little improvement to quality of life.
Completed:
- Item shop randomization - The shop now has a random assortment of items for sale, which will change every time the map generates the room connections
- Room spawn weights - Two of the most important rooms in the game, the elevator and mind room, needed to be a little more accessible to players, so we decided to implement a system that increases the player's chance at finding one of these rooms with each new room explored.
Still Needs Work:
- There were some new bugs introduced as a result of the new room weights, so these need to be ironed out while polishing the system a little more
Moving forward, I of course plan to iron out some of these bugs as soon as possible, and then the next tasks up for me will most likely be working on the second level of the game!
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
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