Is it cheating if you copy yourself?
The Eternal Guest » Devlog
After what feels like years of planning, Zion and I finally figured out how we are going to do the quest system.
...
By basing it off of the dialogue system. I know that sounds bad but it's okay trust me. Similarly to the dialogue system, the quests will be saved as a list of objectives for each floor. This is convenient because it means we only need to save the current floor and objective, instead of having to save every single thing about every quest. In addition, the way we store objectives are extremely similar to the dialogue system's commands, which makes it really easy to add new objective types if we want to do more unique quests in the future.
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- Quest System In Progress v0.4.33 days ago
- Backend Work v0.4.23 days ago
- Updated Boss AI, Flinch Animations, and more v.0.4.13 days ago
- Coffins and Bats and more Bats, Oh my!10 days ago
- Additional Dialogue Features + Bug Fixes (V0.3.9)10 days ago
- Dialogue and Sound System Rework11 days ago
- Updated Inventory UI v.0.3.811 days ago
- Room Lockout and Tracking v0.3.713 days ago
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