Is it cheating if you copy yourself?
The Eternal Guest » Devlog
After what feels like years of planning, Zion and I finally figured out how we are going to do the quest system.
...
By basing it off of the dialogue system. I know that sounds bad but it's okay trust me. Similarly to the dialogue system, the quests will be saved as a list of objectives for each floor. This is convenient because it means we only need to save the current floor and objective, instead of having to save every single thing about every quest. In addition, the way we store objectives are extremely similar to the dialogue system's commands, which makes it really easy to add new objective types if we want to do more unique quests in the future.
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- v.0.5.6 Polishing Update87 days ago
- Tutorial Floor Work v0.5.488 days ago
- More Artwork88 days ago
- New Floors (v0.5.3)89 days ago
- Floor 2 Boss Work Starting v.0.5.2Oct 09, 2024
- Floor 1 Revamp and other things v.0.5.1Oct 08, 2024
- Quest System Complete v0.4.6Oct 02, 2024
- Varren Dialogue PortraitsOct 01, 2024
- New Enemies and Locked Doors v.0.4.5Oct 01, 2024
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