Fixing the backend some more v0.4.4
The Eternal Guest » Devlog
This past week, the team has been coming up with new ideas for how to run the game, and as a result of these ideas, we realized that our current system for generating which room the player enters was lacking what we needed it to be able to do. With that being said, this past week, I've spent my time refactoring the code for the room system.
Completed:
- New room system
- Rooms are now sorted and weighted by different difficulties relative to the floor's overall difficulty
- the weights for higher difficulty increase as the player collects more emotional energy on that floor
- Higher-difficulty rooms have the capability to have a modifier that makes it harder to complete (Modifiers coming soon)
- The elevator and mind rooms are now correctly weighted
- Rooms spawns are now fixed so the player won't clip into the wall upon entering a new room
Needs Work:
- At some point, we need to actually implement the modifiers for higher-difficulty rooms
Coming up next, I'll likely be working on floor 2 and/or a tutorial level. More on that coming soon!
Get The Eternal Guest
The Eternal Guest
A mysterious hotel awaits...
Status | In development |
Authors | Luke Gamage, Bryanna, PixelByte Studios, Parz, Xion27 |
Genre | Action, Adventure |
Tags | Narrative, Roguelite |
More posts
- v.0.5.6 Polishing Update87 days ago
- Tutorial Floor Work v0.5.488 days ago
- More Artwork88 days ago
- New Floors (v0.5.3)89 days ago
- Floor 2 Boss Work Starting v.0.5.2Oct 09, 2024
- Floor 1 Revamp and other things v.0.5.1Oct 08, 2024
- Quest System Complete v0.4.6Oct 02, 2024
- Varren Dialogue PortraitsOct 01, 2024
- New Enemies and Locked Doors v.0.4.5Oct 01, 2024
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